Our BLOGYour source of information
5 advantages of co-creation
Dating back to the early 2000s, the concept of co-creation has revolutionized the way companies design their products or services. Rather than looking at customer relations in a linear way, they are increasingly becoming part of a circular logic in which customers have a real impact on their work.
Ludovic Mahieu (CEO of Hellion Cat), passionate gamer and ambitious entrepreneur
At the age of 12, Ludovic Mahieu dreamed of creating video games. A few years later, with two masters in management and human ressources in hand, he trained in programming, graphics and video game development to become a freelancer, and founded Hellion Cat in 2016.
Which team building matches your team?
Team cohesion is an essential element in the professional world. To promote this agreement, there is nothing like team building.
Blended learning, the future of training?
Blended learning, which could be called "hybrid learning" in French, is a teaching method that combines elements of distance learning (e-learning) and face-to-face training.
A serious game for my company... 5 questions you should ask yourself
Before embarking on any project, it is essential to ask yourself the right questions so that it is completely optimal. With a serious game, it's the same thing!
5 advantages gamification brings to your company
First of all, let's remember what gamification is. Gamification is the use of mechanics specific to video games in a non-game context. It can take different forms: the points systems, levels and their challenges, progress bars, rewards or even score boards
The different forms of serious game
Serious game is an extremely practical tool spreading more and more in the professional world. If its usefulness starts to be understood and accepted by human resources managers and bosses, it can sometimes be difficult to fully understand what forms they can take.
7 successful companies using serious game
Over the past few years, they have developed an increasing and undeniable popularity within companies which have understood that modern and fun tools are a real asset. Among these, here are 7 successful companies using serious game:
Serious game as a promotion of a strong employer brand
In the business world, the talent war is raging. Companies now need to demonstrate ever more ingenuity to attract the best profiles and to ensure their loyalty. Presence at job fairs is not always sufficient to catch the eye of candidates solicited from all sides.
4 advantages of virtual reality (VR) in recruitment
Virtual reality (VR) has been very popular in recent years. Mainly used in gaming and entertainment, it also supports various fields in the business world.
Virtual reality (VR) in training
As its name suggests, virtual reality plunges you into a digital world and cuts you off from reality. In most cases, you only need a VR headset and a smartphone. Once you have this headset in front of your eyes, you can move your head, make movements and even move around. Although virtual reality is used in many fields, it only finds a real purpose in documentaries or video games. But virtual reality tends to develop more in the professional context.
Have the cards in your hand: insert gamification into your communication strategy!
It is no longer to be proven, serious games and gamification are powerful communication tools when it comes to engaging the consumer. Gamification is interfering everywhere and is a real success in many areas. So why not integrate it into your communication strategy?
Does the serious game have to be part of the recruitment process?
The serious game has become essential in the recruitment process
Why is there a strong role for board games in the company?
The digital serious game is a trend in organizations. But did you know that board games can bring other benefits?
Gamification and serious game, what is it?
It has now been fifteen years since the serious game, in other words the "serious game", made its appearance. Behind a playful approach, board games and video games have a purpose other than entertainment: they have an educational, informative or marketing purpose.