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smart gamesPlaying for a serious goal

Gamification . Serious Game . Fun experience

Many university studies have proven the effectiveness of gaming as a tool for education and communication. That's how serious game appeared. However, it often faces a balance issue: either it is too serious, or too game.

If it is too serious, the positive effect of gaming as a freely consented playful activity is lost, so commitment is lower. If it is too much game, your messages will pass on in a less relevant way, and your ROI will be lower.

What about gamification? It is the use of the game codes to reinforce a serious experience. Think of the badges, scores and so on that are increasingly reinforcing our daily applications. The goal is to get people back into the program more often, and to have a better initial hook.

That's why at Hellion Cat we talk about smart games. The smart game is the right balance between the serious and the game side. For us, the game must be a complement, perfectly integrated among the other supports. Thanks to this mindset, we offer you an optimal ROI for your project. 

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Your creative people:

We develop your project from A to Z with you, offering you innovative concepts that meet your budget. If you only want us to create a concept for you and youtake care of the realization, it is also possible!

Your technicians:

You have a very precise idea of your project and we put our technical know-how at your service for a reliable, impeccable and professional realization. We will also be your advisors to ensure your project's success.

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Appeal
BHC
Dupuis
Fishing Cactus
R/O
Transport & Environment
Université de Liège
Université de Louvain
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The blogYour information source

Commissioning a serious game... how to choose the right provider?

You've been thinking about it for a long time. You've done your homework on the subject and... that's it. You are ready to go. Ready to make a serious game! "But where do I start? ", you ask yourself now.

5 advantages of co-creation

Dating back to the early 2000s, the concept of co-creation has revolutionized the way companies design their products or services. Rather than looking at customer relations in a linear way, they are increasingly becoming part of a circular logic in which customers have a real impact on their work.

Ludovic Mahieu (CEO of Hellion Cat), passionate gamer and ambitious entrepreneur

At the age of 12, Ludovic Mahieu dreamed of creating video games. A few years later, with two masters in management and human ressources in hand, he trained in programming, graphics and video game development to become a freelancer, and founded Hellion Cat in 2016.

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